Trellwan, frontier world where our error
Trell I, Trellwan called by its inhabitants, is a world on the edge of civilization.
minimally
The planet is habitable, as its waters are acidic and poisonous chlorine gas released during the torrid stages of the planet. Its inhabitants live scattered in a narrow zone of Ecuador on the planet, near a volcanic fault that has no bottom and receiving the heat and geothermal energy they need to survive and produce energy.
The planet orbits a red dwarf very old, which is gradually fading, but the planet is so close to its primary sun in the sky is three times larger than our sun is on Earth .
Anyway, Trell, the primary star, the light does not bother even looking at it directly without any eye protection, a person is not at risk for eye injury. Trell shown in the sky like a huge red disc casting a dim light in crimson and orange sky. Weather
The highlight of the planet are their orbital periods and slow rotating on its axis. Trelane year lasts about two and a half standard only, and the planet rotates slowly, so slowly that a year Trelane only 3 days, called PrimerDia, SegundoDia and TercerDia.
axial tilt angle of the planet is causing significant and ephemeral seasons last only 18 days from a switch to another. Anyway, what dominates climate cycles Trelwan are night and day: A full day from dawn to another lasts 25 standard days, with 300 hours 300 hours day and night. During
PrimeraMañana, the planet warms slightly little of the icy TerceraNoche last year. During that period, "morning" that lasts a standard day, the weather is habitable and people can walk down the street in peace. After reaching the South, a period that lasts about 4 or 5 days on the streets temperature exceeds 70 degrees Celsius during this period people hide in their homes, and those who go out do so at their own risk and only for emergencies.
nights are no better, the Sunset period remains habitable again, until night falls, the sun sets on the horizon and not leave until the next 12 days. The night cools, the temperature plummets, until Trelwan arrives tomorrow becomes an icy planet, where it falls a snow cuts like a knife even better warm clothes ready. The temperatures can drop below 80 degrees Celsius.
addition to these living conditions are the storms. The temperature difference between one side of the planet and other causes during a period in the frigid cold of the hemisphere to communicate with the hemisphere scorching hot winds. Oceans hot side, consisting mostly of chlorine and other poisonous compounds, boiling literally forming a mushroom cloud similar to those causing a nuclear explosion. These fungi are mixed with convection currents of cold / heat around the planet and provoke a global storm that darkens the sky for days, casting rays are the wrath of God incarnate.
The period of storms over quickly, because the planet does not have enough water to keep the violence in the skies for a long time (90% of the planet is desert) and ending with forward and show the sky again later or later.
When storms begin near civilized areas are called Close Encounters, and usually occur SegundoDia Noon. Are the most feared on the planet, even more than walking down the street in broad daylight. After half
Local year produces the same effect but more attenuated. This phenomenon is called Far Encounter, which is the same but on the other side of the planet and usually happens at midnight on the TerceraNoche. Distant Encounters are not as violent as the Close, but still darken the sky and forced to be protected from the poison rain. People and culture
Trellwan The working day is consistent with the conditions of life that the world offers. Have a calendar day / night on a planet where a weeklong morning is absurd and down periods. Each period lasts 15 hours, a person has an obligation to work for a period and then rest other exceptions or emergencies that rest periods may be shortened or even forced to do double periods.
Each person chooses the period in which you live, when to sleep and when to work, so the inhabitants of the planet are always half asleep and half awake, whatever the status of day or night in the sky.
during storms, or when the heat makes it impossible to work, everyone stops work and spends his days at home. In Trellwan there is misery and poverty, but the street beggars are not usually last long on the street, is a harsh land.
As in desert climates, people wear baggy clothes that protect heat during the day, alternating with thick coats that protect themselves during the long, cold nights.
Trelane culture can say that is very similar to that in the Old Testament, poor and miserable, where slavery is frowned upon but permitted (if you have no house to live You have no choice but to live at home someone who takes you as his slave). The architecture of all buildings are made with mud and adobe, but the walls of the Royal Palace and the castle, which possess space technology. Energy fields and fences, the latter being more abundant than an expensive energy equipment.
Contrary to what one might think, religion Trelane is not Islam or Christianity. These are people most ignorant and illiterate who lives on a planet thousands of years who knows nothing of Allah or Jesus Christ. People live up to what you can and pray to the Gods of Heaven and Earth, the storms did not take them into the street and have enough prosperity to keep your home.
Trellwan
Government has two significant government agencies. The main town is concentric with the Royal Palace in the center, is a charismatic monarchy where the king is supported by the people, because they know that no one to determine the way they have no future.
The king has a personal guard is itself an army: The Royal Guard wears a uniform similar to Napoleon, with green coat and hat and white epaulets. The officers carry ceremonial swords, but we all know how to handle firearms and would die for their King.
The other army is the militia. Although militants are called, are the regular army of a planet where there are no agencies such as police and firefighters. The full military camouflage uniform gray, and has more equipment and vehicles to the Royal Guard, but is of inferior quality, because when you produce something in the world, the Royal Guard is the best and the rest is left to the Minutemen.
The rivalry between the two organisms is known and manifest to all. All are faithful to their King, but the Guard Militia considered second-class army that is responsible for domestic affairs, while the Minutemen Guard consider a waste of resources on a planet where all hands are needed to maintain potential civilization. External Relations
Trellwan is located on the border of civilization: Inland, toward Earth, there are several hundreds of worlds, some as poor as, but most prosperous and civilized, but the more we closer to the center of civilization. Outward
is the vast unexplored space, but still inhabited. There are no charts to what lies beyond, but is known to inhabit humans. Pirates, smugglers, outlaws of civilization do not want to be found.
These pirates are forced to attack the border worlds for their own survival, to get spare parts, weapons, food and water. Trellwan is no exception, and suffer from periodic attacks by pirate ships with weapons far superior to what the defenses of the planet can offer.
Pirates do not attack the capital, as they know this very well defended and would cost them more resources than they would get, but they attack the smaller cities. Attack the camps, loot and abduct crop farmers, to become slaves to sell on the black market then, there on the periphery, in the one area that no one controls.
Pirate attacks are only a problem in Trellwan. They asked for protection to the Empire, have been so repeatedly from long ago, but the Empire has its own problems to worry about an insignificant planet. Approaches have been tried with peaceful political pirates, and all you get is to impose their conditions, make deals that only benefit them, and break when they are no benefit.
Empire has established a foreign military base independent of government local, built atop a hill overlooking the capital, the fortress is called El Castillo, where a small garrison of Imperial troops at least attempts to discourage pirates.
But the forces gathered in the Castle is very limited, pirates are better organized than it looks, control various worlds beyond known space and strengthen the defenses of the planet alone has managed to tighten their attacks with more ships , and even dare to attack the soldiers of the Castle. At the end of the need to plunder other worlds and established for their own survival, can not simply quit.
The problem is compounded with pirates at times, but compared to all the problems of living on a planet like this is only a problem but as barbarians have sometimes come to loot. The typical Trelane is used to hold his hard life and move forward despite all the problems.
would not be fair to say that I have copied all of this, adding some things themselves, a magnificent Battletech novel called "Decision rift in the thunder." The plot is nothing special, the typical story of the Hero Forge, but the planet is described in painstaking detail.